Time Magazine’s Top 100 Video Games - a Marginalization of the Art Form - Which Is Par for the Windows Golf Course
Windows golf isn’t on the list, but Solitaire is. Which led me to post this response on the comments:
So, this is not so much the top 100 video games as the top one hundred video game *applications*, which is how video games are most usually marginalized and how many art forms are marginalized before being taken seriously in their own right. I doubt a hundred years from now Solitaire will be on this list after a James Joyce of the genre emerges. Because Solitaire is a video game, doesn’t change the fact that it’s not, and that it’s a card game. Much like many movies that will get made, by virtue of their creation go against the fact that their literary source material would shame at the media transfer, as truth transcends (and condescends into) subject matter to in fact be a function of the character of its form. So that if an artist is not conscious of the overall “where” he or she tells their story, the story can not move. But the issue isn’t that these are new media issues which should be perplexing our media outlets, but the fact that all this ground has been covered before, but forgotten. Simply gone or at issue with ignorance to a society that has no literacy of, not the past, but history, of what one would call art but to do disservice to oneself to explain further by saying, which includes the history of words and writing. As any reading of Wagner’s ‘The Artwork of the Future’ will foretell, Nature, Man, and Art have a certain relationship that seeks definition in its layers, but verisimiltude comes with its own troubles when Man and Nature perchance meet, (or is it Art and Man?) hence one questions whether the Divine, et al, is in the entire cloudiness around him, as culture may need to be taught as a metaphysical subject, which is exactly what Nietzsche had suspected.
Read more: http://techland.time.com/2012/11/15/all-time-100-video-games/#ixzz2DAKrARBV